Network Working Group                                      J. Oikarinen
Request for Comments: 1459                                      D. Reed
                                                               May 1993
 

                      Internet Relay Chat Protocol

Status of This Memo

   This memo defines an Experimental Protocol for the Internet
   community.  Discussion and suggestions for improvement are requested.
   Please refer to the current edition of the "IAB Official Protocol
   Standards" for the standardization state and status of this protocol.
   Distribution of this memo is unlimited.

Abstract

   The IRC protocol was developed over the last 4 years since it was
   first implemented as a means for users on a BBS to chat amongst
   themselves.  Now it supports a world-wide network of servers and
   clients, and is stringing to cope with growth. Over the past 2 years,
   the average number of users connected to the main IRC network has
   grown by a factor of 10.

   The IRC protocol is a text-based protocol, with the simplest client
   being any socket program capable of connecting to the server.

Table of Contents

   1.  INTRODUCTION ...............................................    4
      1.1  Servers ................................................    4
      1.2  Clients ................................................    5
         1.2.1 Operators ..........................................    5
      1.3 Channels ................................................    5
      1.3.1  Channel Operators ....................................    6
   2. THE IRC SPECIFICATION .......................................    7
      2.1 Overview ................................................    7
      2.2 Character codes .........................................    7
      2.3 Messages ................................................    7
         2.3.1  Message format in 'pseudo' BNF ....................    8
      2.4 Numeric replies .........................................   10
   3. IRC Concepts ................................................   10
      3.1 One-to-one communication ................................   10
      3.2 One-to-many .............................................   11
         3.2.1 To a list ..........................................   11
         3.2.2 To a group (channel) ...............................   11
         3.2.3 To a host/server mask ..............................   12
      3.3 One to all ..............................................   12
 
 

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RFC 1459              Internet Relay Chat Protocol              May 1993
 

         3.3.1 Client to Client ...................................   12
         3.3.2 Clients to Server ..................................   12
         3.3.3 Server to Server ...................................   12
   4. MESSAGE DETAILS .............................................   13
      4.1 Connection Registration .................................   13
         4.1.1 Password message ...................................   14
         4.1.2 Nickname message ...................................   14
         4.1.3 User message .......................................   15
         4.1.4 Server message .....................................   16
         4.1.5 Operator message ...................................   17
         4.1.6 Quit message .......................................   17
         4.1.7 Server Quit message ................................   18
      4.2 Channel operations ......................................   19
         4.2.1 Join message .......................................   19
         4.2.2 Part message .......................................   20
         4.2.3 Mode message .......................................   21
            4.2.3.1 Channel modes .................................   21
            4.2.3.2 User modes ....................................   22
         4.2.4 Topic message ......................................   23
         4.2.5 Names message ......................................   24
         4.2.6 List message .......................................   24
         4.2.7 Invite message .....................................   25
         4.2.8 Kick message .......................................   25
      4.3 Server queries and commands .............................   26
         4.3.1 Version message ....................................   26
         4.3.2 Stats message ......................................   27
         4.3.3 Links message ......................................   28
         4.3.4 Time message .......................................   29
         4.3.5 Connect message ....................................   29
         4.3.6 Trace message ......................................   30
         4.3.7 Admin message ......................................   31
         4.3.8 Info message .......................................   31
      4.4 Sending messages ........................................   32
         4.4.1 Private messages ...................................   32
         4.4.2 Notice messages ....................................   33
      4.5 User-based queries ......................................   33
         4.5.1 Who query ..........................................   33
         4.5.2 Whois query ........................................   34
         4.5.3 Whowas message .....................................   35
      4.6 Miscellaneous messages ..................................   35
         4.6.1 Kill message .......................................   36
         4.6.2 Ping message .......................................   37
         4.6.3 Pong message .......................................   37
         4.6.4 Error message ......................................   38
   5. OPTIONAL MESSAGES ...........................................   38
      5.1 Away message ............................................   38
      5.2 Rehash command ..........................................   39
      5.3 Restart command .........................................   39
 
 

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      5.4 Summon message ..........................................   40
      5.5 Users message ...........................................   40
      5.6 Operwall command ........................................   41
      5.7 Userhost message ........................................   42
      5.8 Ison message ............................................   42
   6. REPLIES .....................................................   43
      6.1 Error Replies ...........................................   43
      6.2 Command responses .......................................   48
      6.3 Reserved numerics .......................................   56
   7. Client and server authentication ............................   56
   8. Current Implementations Details .............................   56
      8.1 Network protocol: TCP ...................................   57
         8.1.1 Support of Unix sockets ............................   57
      8.2 Command Parsing .........................................   57
      8.3 Message delivery ........................................   57
      8.4 Connection 'Liveness' ...................................   58
      8.5 Establishing a server-client connection .................   58
      8.6 Establishing a server-server connection .................   58
         8.6.1 State information exchange when connecting .........   59
      8.7 Terminating server-client connections ...................   59
      8.8 Terminating server-server connections ...................   59
      8.9 Tracking nickname changes ...............................   60
      8.10 Flood control of clients ...............................   60
      8.11 Non-blocking lookups ...................................   61
         8.11.1 Hostname (DNS) lookups ............................   61
         8.11.2 Username (Ident) lookups ..........................   61
      8.12 Configuration file .....................................   61
         8.12.1 Allowing clients to connect .......................   62
         8.12.2 Operators .........................................   62
         8.12.3 Allowing servers to connect .......................   62
         8.12.4 Administrivia .....................................   63
      8.13 Channel membership .....................................   63
   9. Current problems ............................................   63
      9.1 Scalability .............................................   63
      9.2 Labels ..................................................   63
         9.2.1 Nicknames ..........................................   63
         9.2.2 Channels ...........................................   64
         9.2.3 Servers ............................................   64
      9.3 Algorithms ..............................................   64
   10. Support and availability ...................................   64
   11. Security Considerations ....................................   65
   12. Authors' Addresses .........................................   65
 
 
 
 
 
 
 
 

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1.  INTRODUCTION

   The IRC (Internet Relay Chat) protocol has been designed over a
   number of years for use with text based conferencing.  This document
   describes the current IRC protocol.

   The IRC protocol has been developed on systems using the TCP/IP
   network protocol, although there is no requirement that this remain
   the only sphere in which it operates.

   IRC itself is a teleconferencing system, which (through the use of
   the client-server model) is well-suited to running on many machines
   in a distributed fashion.  A typical setup involves a single process
   (the server) forming a central point for clients (or other servers)
   to connect to, performing the required message delivery/multiplexing
   and other functions.

1.1 Servers

   The server forms the backbone of IRC, providing a point to which
   clients may connect to to talk to each other, and a point for other
   servers to connect to, forming an IRC network.  The only network
   configuration allowed for IRC servers is that of a spanning tree [see
   Fig. 1] where each server acts as a central node for the rest of the
   net it sees.
 

                           [ Server 15 ]  [ Server 13 ] [ Server 14]
                                 /                \         /
                                /                  \       /
        [ Server 11 ] ------ [ Server 1 ]       [ Server 12]
                              /        \          /
                             /          \        /
                  [ Server 2 ]          [ Server 3 ]
                    /       \                      \
                   /         \                      \
           [ Server 4 ]    [ Server 5 ]         [ Server 6 ]
            /    |    \                           /
           /     |     \                         /
          /      |      \____                   /
         /       |           \                 /
 [ Server 7 ] [ Server 8 ] [ Server 9 ]   [ Server 10 ]

                                  :
                               [ etc. ]
                                  :

                 [ Fig. 1. Format of IRC server network ]
 
 

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1.2 Clients

   A client is anything connecting to a server that is not another
   server.  Each client is distinguished from other clients by a unique
   nickname having a maximum length of nine (9) characters.  See the
   protocol grammar rules for what may and may not be used in a
   nickname.  In addition to the nickname, all servers must have the
   following information about all clients: the real name of the host
   that the client is running on, the username of the client on that
   host, and the server to which the client is connected.

1.2.1 Operators

   To allow a reasonable amount of order to be kept within the IRC
   network, a special class of clients (operators) is allowed to perform
   general maintenance functions on the network.  Although the powers
   granted to an operator can be considered as 'dangerous', they are
   nonetheless required.  Operators should be able to perform basic
   network tasks such as disconnecting and reconnecting servers as
   needed to prevent long-term use of bad network routing.  In
   recognition of this need, the protocol discussed herein provides for
   operators only to be able to perform such functions.  See sections
   4.1.7 (SQUIT) and 4.3.5 (CONNECT).

   A more controversial power of operators is the ability  to  remove  a
   user  from  the connected network by 'force', i.e. operators are able
   to close the connection between any client and server.   The
   justification for  this  is delicate since its abuse is both
   destructive and annoying.  For further details on this type of
   action, see section 4.6.1 (KILL).

1.3 Channels

   A channel is a named group of one or more clients which will all
   receive messages addressed to that channel.  The channel is created
   implicitly when the first client joins it, and the channel ceases to
   exist when the last client leaves it.  While channel exists, any
   client can reference the channel using the name of the channel.

   Channels names are strings (beginning with a '&' or '#' character) of
   length up to 200 characters.  Apart from the the requirement that the
   first character being either '&' or '#'; the only restriction on a
   channel name is that it may not contain any spaces (' '), a control G
   (^G or ASCII 7), or a comma (',' which is used as a list item
   separator by the protocol).

   There are two types of channels allowed by this protocol.  One is a
   distributed channel which is known to all the servers that are
 
 

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RFC 1459              Internet Relay Chat Protocol              May 1993
 

   connected to the network. These channels are marked by the first
   character being a only clients on the server where it exists may join
   it.  These are distinguished by a leading '&' character.  On top of
   these two types, there are the various channel modes available to
   alter the characteristics of individual channels.  See section 4.2.3
   (MODE command) for more details on this.

   To create a new channel or become part of an existing channel, a user
   is required to JOIN the channel.  If the channel doesn't exist prior
   to joining, the channel is created and the creating user becomes a
   channel operator.  If the channel already exists, whether or not your
   request to JOIN that channel is honoured depends on the current modes
   of the channel. For example, if the channel is invite-only, (+i),
   then you may only join if invited.  As part of the protocol, a user
   may be a part of several channels at once, but a limit of ten (10)
   channels is recommended as being ample for both experienced and
   novice users.  See section 8.13 for more information on this.

   If the IRC network becomes disjoint because of a split between two
   servers, the channel on each side is only composed of those clients
   which are connected to servers on the respective sides of the split,
   possibly ceasing to exist on one side of the split.  When the split
   is healed, the connecting servers announce to each other who they
   think is in each channel and the mode of that channel.  If the
   channel exists on both sides, the JOINs and MODEs are interpreted in
   an inclusive manner so that both sides of the new connection will
   agree about which clients are in the channel and what modes the
   channel has.

1.3.1 Channel Operators

   The channel operator (also referred to as a "chop" or "chanop") on a
   given channel is considered to 'own' that channel.  In recognition of
   this status, channel operators are endowed with certain powers which
   enable them to keep control and some sort of sanity in their channel.
   As an owner of a channel, a channel operator is not required to have
   reasons for their actions, although if their actions are generally
   antisocial or otherwise abusive, it might be reasonable to ask an IRC
   operator to intervene, or for the usersjust leave and go elsewhere
   and form their own channel.

   The commands which may only be used by channel operators are:

        KICK    - Eject a client from the channel
        MODE    - Change the channel's mode
        INVITE  - Invite a client to an invite-only channel (mode +i)
        TOPIC   - Change the channel topic in a mode +t channel
 
 
 

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RFC 1459              Internet Relay Chat Protocol              May 1993
 

   A channel operator is identified by the '@' symbol next to their
   nickname whenever it is associated with a channel (ie replies to the
   NAMES, WHO and WHOIS commands).

2. The IRC Specification

2.1 Overview

   The protocol as described herein is for use both with server to
   server and client to server connections.  There are, however, more
   restrictions on client connections (which are considered to be
   untrustworthy) than on server connections.

2.2 Character codes

   No specific character set is specified. The protocol is based on a a
   set of codes which are composed of eight (8) bits, making up an
   octet.  Each message may be composed of any number of these octets;
   however, some octet values are used for control codes which act as
   message delimiters.

   Regardless of being an 8-bit protocol, the delimiters and keywords
   are such that protocol is mostly usable from USASCII terminal and a
   telnet connection.

   Because of IRC's scandanavian origin, the characters {}| are
   considered to be the lower case equivalents of the characters []\,
   respectively. This is a critical issue when determining the
   equivalence of two nicknames.

2.3 Messages

   Servers and clients send eachother messages which may or may not
   generate a reply.  If the message contains a valid command, as
   described in later sections, the client should expect a reply as
   specified but it is not advised to wait forever for the reply; client
   to server and server to server communication is essentially
   asynchronous in nature.

   Each IRC message may consist of up to three main parts: the prefix
   (optional), the command, and the command parameters (of which there
   may be up to 15).  The prefix, command, and all parameters are
   separated by one (or more) ASCII space character(s) (0x20).

   The presence of a prefix is indicated with a single leading ASCII
   colon character (':', 0x3b), which must be the first character of the
   message itself.  There must be no gap (whitespace) between the colon
   and the prefix.  The prefix is used by servers to indicate the true
 
 

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RFC 1459              Internet Relay Chat Protocol              May 1993
 

   origin of the message.  If the prefix is missing from the message, it
   is assumed to have originated from the connection from which it was
   received.  Clients should not use prefix when sending a message from
   themselves; if they use a prefix, the only valid prefix is the
   registered nickname associated with the client.  If the source
   identified by the prefix cannot be found from the server's internal
   database, or if the source is registered from a different link than
   from which the message arrived, the server must ignore the message
   silently.

   The command must either be a valid IRC command or a three (3) digit
   number represented in ASCII text.

   IRC messages are always lines of characters terminated with a CR-LF
   (Carriage Return - Line Feed) pair, and these messages shall not
   exceed 512 characters in length, counting all characters including
   the trailing CR-LF. Thus, there are 510 characters maximum allowed
   for the command and its parameters.  There is no provision for
   continuation message lines.  See section 7 for more details about
   current implementations.

2.3.1 Message format in 'pseudo' BNF

   The protocol messages must be extracted from the contiguous stream of
   octets.  The current solution is to designate two characters, CR and
   LF, as message separators.   Empty  messages  are  silently  ignored,
   which permits  use  of  the  sequence  CR-LF  between  messages
   without extra problems.

   The extracted message is parsed into the components <prefix>,
   <command> and list of parameters matched either by <middle> or
   <trailing> components.

   The BNF representation for this is:
 

<message>  ::= [':' <prefix> <SPACE> ] <command> <params> <crlf>
<prefix>   ::= <servername> | <nick> [ '!' <user> ] [ '@' <host> ]
<command>  ::= <letter> { <letter> } | <number> <number> <number>
<SPACE>    ::= ' ' { ' ' }
<params>   ::= <SPACE> [ ':' <trailing> | <middle> <params> ]

<middle>   ::= <Any *non-empty* sequence of octets not including SPACE
               or NUL or CR or LF, the first of which may not be ':'>
<trailing> ::= <Any, possibly *empty*, sequence of octets not including
                 NUL or CR or LF>

<crlf>     ::= CR LF
 
 

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RFC 1459              Internet Relay Chat Protocol              May 1993
 

NOTES:

  1)    <SPACE> is consists only of SPACE character(s) (0x20).
        Specially notice that TABULATION, and all other control
        characters are considered NON-WHITE-SPACE.

  2)    After extracting the parameter list, all parameters are equal,
        whether matched by <middle> or <trailing>. <Trailing> is just
        a syntactic trick to allow SPACE within parameter.

  3)    The fact that CR and LF cannot appear in parameter strings is
        just artifact of the message framing. This might change later.

  4)    The NUL character is not special in message framing, and
        basically could end up inside a parameter, but as it would
        cause extra complexities in normal C string handling. Therefore
        NUL is not allowed within messages.

  5)    The last parameter may be an empty string.

  6)    Use of the extended prefix (['!' <user> ] ['@' <host> ]) must
        not be used in server to server communications and is only
        intended for server to client messages in order to provide
        clients with more useful information about who a message is
        from without the need for additional queries.

   Most protocol messages specify additional semantics and syntax for
   the extracted parameter strings dictated by their position in the
   list.  For example, many server commands will assume that the first
   parameter after the command is the list of targets, which can be
   described with:

   <target>     ::= <to> [ "," <target> ]
   <to>         ::= <channel> | <user> '@' <servername> | <nick> | <mask>
   <channel>    ::= ('#' | '&') <chstring>
   <servername> ::= <host>
   <host>       ::= see RFC 952 [DNS:4] for details on allowed hostnames
   <nick>       ::= <letter> { <letter> | <number> | <special> }
   <mask>       ::= ('#' | '$') <chstring>
   <chstring>   ::= <any 8bit code except SPACE, BELL, NUL, CR, LF and
                     comma (',')>

   Other parameter syntaxes are:

   <user>       ::= <nonwhite> { <nonwhite> }
   <letter>     ::= 'a' ... 'z' | 'A' ... 'Z'
   <number>     ::= '0' ... '9'
   <special>    ::= '-' | '[' | ']' | '\' | '`' | '^' | '{' | '}'
 
 

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RFC 1459              Internet Relay Chat Protocol              May 1993
 

   <nonwhite>   ::= <any 8bit code except SPACE (0x20), NUL (0x0), CR
                     (0xd), and LF (0xa)>

2.4 Numeric replies

   Most of the messages sent to the server generate a reply of some
   sort.  The most common reply is the numeric reply, used for both
   errors and normal replies.  The numeric reply must be sent as one
   message consisting of the sender prefix, the three digit numeric, and
   the target of the reply.  A numeric reply is not allowed to originate
   from a client; any such messages received by a server are silently
   dropped. In all other respects, a numeric reply is just like a normal
   message, except that the keyword is made up of 3 numeric digits
   rather than a string of letters.  A list of different replies is
   supplied in section 6.

3. IRC Concepts.

   This section is devoted to describing the actual concepts behind  the
   organization  of  the  IRC  protocol and how the current
   implementations deliver different classes of messages.
 
 

                          1--\
                              A        D---4
                          2--/ \      /
                                B----C
                               /      \
                              3        E

   Servers: A, B, C, D, E         Clients: 1, 2, 3, 4

                    [ Fig. 2. Sample small IRC network ]

3.1 One-to-one communication

   Communication on a one-to-one basis is usually only performed by
   clients, since most server-server traffic is not a result of servers
   talking only to each other.  To provide a secure means for clients to
   talk to each other, it is required that all servers be able to send a
   message in exactly one direction along the spanning tree in order to
   reach any client.  The path of a message being delivered is the
   shortest path between any two points on the spanning tree.

   The following examples all refer to Figure 2 above.
 
 
 
 

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RFC 1459              Internet Relay Chat Protocol              May 1993
 

Example 1:
     A message between clients 1 and 2 is only seen by server A, which
     sends it straight to client 2.

Example 2:
     A message between clients 1 and 3 is seen by servers A & B, and
     client 3.  No other clients or servers are allowed see the message.

Example 3:
     A message between clients 2 and 4 is seen by servers A, B, C & D
     and client 4 only.

3.2 One-to-many

   The main goal of IRC is to provide a  forum  which  allows  easy  and
   efficient  conferencing (one to many conversations).  IRC offers
   several means to achieve this, each serving its own purpose.

3.2.1 To a list

   The least efficient style of one-to-many conversation is through
   clients talking to a 'list' of users.  How this is done is almost
   self explanatory: the client gives a list of destinations to which
   the message is to be delivered and the server breaks it up and
   dispatches a separate copy of the message to each given destination.
   This isn't as efficient as using a group since the destination list
   is broken up and the dispatch sent without checking to make sure
   duplicates aren't sent down each path.

3.2.2 To a group (channel)

   In IRC the channel has a role equivalent to that of the multicast
   group; their existence is dynamic (coming and going as people join
   and leave channels) and the actual conversation carried out on a
   channel is only sent to servers which are supporting users on a given
   channel.  If there are multiple users on a server in the same
   channel, the message text is sent only once to that server and then
   sent to each client on the channel.  This action is then repeated for
   each client-server combination until the original message has fanned
   out and reached each member of the channel.

   The following examples all refer to Figure 2.

Example 4:
     Any channel with 1 client in it. Messages to the channel go to the
     server and then nowhere else.
 
 
 
 

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Example 5:
     2 clients in a channel. All messages traverse a path as if they
     were private messages between the two clients outside a channel.

Example 6:
     Clients 1, 2 and 3 in a channel.  All messages to the channel are
     sent to all clients and only those servers which must be traversed
     by the message if it were a private message to a single client.  If
     client 1 sends a message, it goes back to client 2 and then via
     server B to client 3.

3.2.3 To a host/server mask

   To provide IRC operators with some mechanism to send  messages  to  a
   large body of related users, host and server mask messages are
   provided.  These messages are sent to users whose host or server
   information  match that  of  the mask.  The messages are only sent to
   locations where users are, in a fashion similar to that of channels.

3.3 One-to-all

   The one-to-all type of message is better described as a broadcast
   message, sent to all clients or servers or both.  On a large network
   of users and servers, a single message can result in a lot of traffic
   being sent over the network in an effort to reach all of the desired
   destinations.

   For some messages, there is no option but to broadcast it to all
   servers so that the state information held by each server is
   reasonably consistent between servers.

3.3.1 Client-to-Client

   There is no class of message which, from a single message, results in
   a message being sent to every other client.

3.3.2 Client-to-Server

   Most of the commands which result in a change of state information
   (such as channel membership, channel mode, user status, etc) must be
   sent to all servers by default, and this distribution may not be
   changed by the client.

3.3.3 Server-to-Server.

   While most messages between servers are distributed to all 'other'
   servers, this is only required for any message that affects either a
   user, channel or server.  Since these are the basic items found in
 
 

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RFC 1459              Internet Relay Chat Protocol              May 1993
 

   IRC, nearly all messages originating from a server are broadcast to
   all other connected servers.

4. Message details

   On the following pages are descriptions of each message recognized by
   the IRC server and client.  All commands described in this section
   must be implemented by any server for this protocol.

   Where the reply ERR_NOSUCHSERVER is listed, it means that the
   <server> parameter could not be found.  The server must not send any
   other replies after this for that command.

   The server to which a client is connected is required to parse the
   complete message, returning any appropriate errors.  If the server
   encounters a fatal error while parsing a message, an error must be
   sent back to the client and the parsing terminated.  A fatal error
   may be considered to be incorrect command, a destination which is
   otherwise unknown to the server (server, nick or channel names fit
   this category), not enough parameters or incorrect privileges.

   If a full set of parameters is presented, then each must be checked
   for validity and appropriate responses sent back to the client.  In
   the case of messages which use parameter lists using the comma as an
   item separator, a reply must be sent for each item.

   In the examples below, some messages appear using the full format:

   :Name COMMAND parameter list

   Such examples represent a message from "Name" in transit between
   servers, where it is essential to include the name of the original
   sender of the message so remote servers may send back a reply along
   the correct path.

4.1 Connection Registration

   The commands described here are used to register a connection with an
   IRC server as either a user or a server as well as correctly
   disconnect.

   A "PASS" command is not required for either client or server
   connection to be registered, but it must precede the server message
   or the latter of the NICK/USER combination.  It is strongly
   recommended that all server connections have a password in order to
   give some level of security to the actual connections.  The
   recommended order for a client to register is as follows:
 
 
 

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RFC 1459              Internet Relay Chat Protocol              May 1993
 

           1. Pass message
           2. Nick message
           3. User message

4.1.1 Password message
 

      Command: PASS
   Parameters: <password>

   The PASS command is used to set a 'connection password'.  The
   password can and must be set before any attempt to register the
   connection is made.  Currently this requires that clients send a PASS
   command before sending the NICK/USER combination and servers *must*
   send a PASS command before any SERVER command.  The password supplied
   must match the one contained in the C/N lines (for servers) or I
   lines (for clients).  It is possible to send multiple PASS commands
   before registering but only the last one sent is used for
   verification and it may not be changed once registered.  Numeric
   Replies:

           ERR_NEEDMOREPARAMS              ERR_ALREADYREGISTRED

   Example:

           PASS secretpasswordhere

4.1.2 Nick message

      Command: NICK
   Parameters: <nickname> [ <hopcount> ]

   NICK message is used to give user a nickname or change the previous
   one.  The <hopcount> parameter is only used by servers to indicate
   how far away a nick is from its home server.  A local connection has
   a hopcount of 0.  If supplied by a client, it must be ignored.

   If a NICK message arrives at a server which already knows about an
   identical nickname for another client, a nickname collision occurs.
   As a result of a nickname collision, all instances of the nickname
   are removed from the server's database, and a KILL command is issued
   to remove the nickname from all other server's database. If the NICK
   message causing the collision was a nickname change, then the
   original (old) nick must be removed as well.

   If the server recieves an identical NICK from a client which is
   directly connected, it may issue an ERR_NICKCOLLISION to the local
   client, drop the NICK command, and not generate any kills.
 
 

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   Numeric Replies:

           ERR_NONICKNAMEGIVEN             ERR_ERRONEUSNICKNAME
           ERR_NICKNAMEINUSE               ERR_NICKCOLLISION

   Example:

   NICK Wiz                        ; Introducing new nick "Wiz".

   :WiZ NICK Kilroy                ; WiZ changed his nickname to Kilroy.

4.1.3 User message

      Command: USER
   Parameters: <username> <hostname> <servername> <realname>

   The USER message is used at the beginning of connection to specify
   the username, hostname, servername and realname of s new user.  It is
   also used in communication between servers to indicate new user
   arriving on IRC, since only after both USER and NICK have been
   received from a client does a user become registered.

   Between servers USER must to be prefixed with client's NICKname.
   Note that hostname and servername are normally ignored by the IRC
   server when the USER command comes from a directly connected client
   (for security reasons), but they are used in server to server
   communication.  This means that a NICK must always be sent to a
   remote server when a new user is being introduced to the rest of the
   network before the accompanying USER is sent.

   It must be noted that realname parameter must be the last parameter,
   because it may contain space characters and must be prefixed with a
   colon (':') to make sure this is recognised as such.

   Since it is easy for a client to lie about its username by relying
   solely on the USER message, the use of an "Identity Server" is
   recommended.  If the host which a user connects from has such a
   server enabled the username is set to that as in the reply from the
   "Identity Server".

   Numeric Replies:

           ERR_NEEDMOREPARAMS              ERR_ALREADYREGISTRED

   Examples:
 

   USER guest tolmoon tolsun :Ronnie Reagan
 
 

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RFC 1459              Internet Relay Chat Protocol              May 1993
 

                                   ; User registering themselves with a
                                   username of "guest" and real name
                                   "Ronnie Reagan".
 

   :testnick USER guest tolmoon tolsun :Ronnie Reagan
                                   ; message between servers with the
                                   nickname for which the USER command
                                   belongs to

4.1.4 Server message

      Command: SERVER
   Parameters: <servername> <hopcount> <info>

   The server message is used to tell a server that the other end of a
   new connection is a server. This message is also used to pass server
   data over whole net.  When a new server is connected to net,
   information about it be broadcast to the whole network.  <hopcount>
   is used to give all servers some internal information on how far away
   all servers are.  With a full server list, it would be possible to
   construct a map of the entire server tree, but hostmasks prevent this
   from being done.

   The SERVER message must only be accepted from either (a) a connection
   which is yet to be registered and is attempting to register as a
   server, or (b) an existing connection to another server, in  which
   case the SERVER message is introducing a new server behind that
   server.

   Most errors that occur with the receipt of a SERVER command result in
   the connection being terminated by the destination host (target
   SERVER).  Error replies are usually sent using the "ERROR" command
   rather than the numeric since the ERROR command has several useful
   properties which make it useful here.

   If a SERVER message is parsed and attempts to introduce a server
   which is already known to the receiving server, the connection from
   which that message must be closed (following the correct procedures),
   since a duplicate route to a server has formed and the acyclic nature
   of the IRC tree broken.

   Numeric Replies:

           ERR_ALREADYREGISTRED

   Example:
 
 
 

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RFC 1459              Internet Relay Chat Protocol              May 1993
 

SERVER test.oulu.fi 1 :[tolsun.oulu.fi] Experimental server
                                ; New server test.oulu.fi introducing
                                itself and attempting to register.  The
                                name in []'s is the hostname for the
                                host running test.oulu.fi.
 

:tolsun.oulu.fi SERVER csd.bu.edu 5 :BU Central Server
                                ; Server tolsun.oulu.fi is our uplink
                                for csd.bu.edu which is 5 hops away.

4.1.5 Oper

      Command: OPER
   Parameters: <user> <password>

   OPER message is used by a normal user to obtain operator privileges.
   The combination of <user> and <password> are required to gain
   Operator privileges.

   If the client sending the OPER command supplies the correct password
   for the given user, the server then informs the rest of the network
   of the new operator by issuing a "MODE +o" for the clients nickname.

   The OPER message is client-server only.

   Numeric Replies:

           ERR_NEEDMOREPARAMS              RPL_YOUREOPER
           ERR_NOOPERHOST                  ERR_PASSWDMISMATCH

   Example:

   OPER foo bar                    ; Attempt to register as an operator
                                   using a username of "foo" and "bar" as
                                   the password.

4.1.6 Quit

      Command: QUIT
   Parameters: [<Quit message>]

   A client session is ended with a quit message.  The server must close
   the connection to a client which sends a QUIT message. If a "Quit
   Message" is given, this will be sent instead of the default message,
   the nickname.

   When netsplits (disconnecting of two servers) occur, the quit message
 
 

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RFC 1459              Internet Relay Chat Protocol              May 1993
 

   is composed of the names of two servers involved, separated by a
   space.  The first name is that of the server which is still connected
   and the second name is that of the server that has become
   disconnected.

   If, for some other reason, a client connection is closed without  the
   client  issuing  a  QUIT  command  (e.g.  client  dies and EOF occurs
   on socket), the server is required to fill in the quit  message  with
   some sort  of  message  reflecting the nature of the event which
   caused it to happen.

   Numeric Replies:

           None.

   Examples:

   QUIT :Gone to have lunch        ; Preferred message format.

4.1.7 Server quit message

      Command: SQUIT
   Parameters: <server> <comment>

   The SQUIT message is needed to tell about quitting or dead servers.
   If a server wishes to break the connection to another server it must
   send a SQUIT message to the other server, using the the name of the
   other server as the server parameter, which then closes its
   connection to the quitting server.

   This command is also available operators to help keep a network of
   IRC servers connected in an orderly fashion.  Operators may also
   issue an SQUIT message for a remote server connection.  In this case,
   the SQUIT must be parsed by each server inbetween the operator and
   the remote server, updating the view of the network held by each
   server as explained below.

   The <comment> should be supplied by all operators who execute a SQUIT
   for a remote server (that is not connected to the server they are
   currently on) so that other operators are aware for the reason of
   this action.  The <comment> is also filled in by servers which may
   place an error or similar message here.

   Both of the servers which are on either side of the connection being
   closed are required to to send out a SQUIT message (to all its other
   server connections) for all other servers which are considered to be
   behind that link.
 
 
 

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RFC 1459              Internet Relay Chat Protocol              May 1993
 

   Similarly, a QUIT message must be sent to the other connected servers
   rest of the network on behalf of all clients behind that link.  In
   addition to this, all channel members of a channel which lost a
   member due to the split must be sent a QUIT message.

   If a server connection is terminated prematurely (e.g. the server  on
   the  other  end  of  the  link  died),  the  server  which  detects
   this disconnection is required to inform the rest of  the  network
   that  the connection  has  closed  and  fill  in  the comment field
   with something appropriate.

   Numeric replies:

           ERR_NOPRIVILEGES                ERR_NOSUCHSERVER

   Example:

   SQUIT tolsun.oulu.fi :Bad Link ? ; the server link tolson.oulu.fi has
                                   been terminated because of "Bad Link".

   :Trillian SQUIT cm22.eng.umd.edu :Server out of control
                                    ; message from Trillian to disconnect
                                   "cm22.eng.umd.edu" from the net
                                    because "Server out of control".

4.2 Channel operations

   This group of messages is concerned with manipulating channels, their
   properties (channel modes), and their contents (typically clients).
   In implementing these, a number of race conditions are inevitable
   when clients at opposing ends of a network send commands which will
   ultimately clash.  It is also required that servers keep a nickname
   history to ensure that wherever a <nick> parameter is given, the
   server check its history in case it has recently been changed.

4.2.1 Join message

      Command: JOIN
   Parameters: <channel>{,<channel>} [<key>{,<key>}]

   The JOIN command is used by client to start listening a specific
   channel. Whether or not a client is allowed to join a channel is
   checked only by the server the client is connected to; all other
   servers automatically add the user to the channel when it is received
   from other servers.  The conditions which affect this are as follows:

           1.  the user must be invited if the channel is invite-only;
 
 
 

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RFC 1459              Internet Relay Chat Protocol              May 1993
 

           2.  the user's nick/username/hostname must not match any
               active bans;

           3.  the correct key (password) must be given if it is set.

   These are discussed in more detail under the MODE command (see
   section 4.2.3 for more details).

   Once a user has joined a channel, they receive notice about all
   commands their server receives which affect the channel.  This
   includes MODE, KICK, PART, QUIT and of course PRIVMSG/NOTICE.  The
   JOIN command needs to be broadcast to all servers so that each server
   knows where to find the users who are on the channel.  This allows
   optimal delivery of PRIVMSG/NOTICE messages to the channel.

   If a JOIN is successful, the user is then sent the channel's topic
   (using RPL_TOPIC) and the list of users who are on the channel (using
   RPL_NAMREPLY), which must include the user joining.

   Numeric Replies:

           ERR_NEEDMOREPARAMS              ERR_BANNEDFROMCHAN
           ERR_INVITEONLYCHAN              ERR_BADCHANNELKEY
           ERR_CHANNELISFULL               ERR_BADCHANMASK
           ERR_NOSUCHCHANNEL               ERR_TOOMANYCHANNELS
           RPL_TOPIC

   Examples:

   JOIN #foobar                    ; join channel #foobar.

   JOIN &foo fubar                 ; join channel &foo using key "fubar".

   JOIN #foo,&bar fubar            ; join channel #foo using key "fubar"
                                   and &bar using no key.

   JOIN #foo,#bar fubar,foobar     ; join channel #foo using key "fubar".
                                   and channel #bar using key "foobar".

   JOIN #foo,#bar                  ; join channels #foo and #bar.

   :WiZ JOIN #Twilight_zone        ; JOIN message from WiZ

4.2.2 Part message

      Command: PART
   Parameters: <channel>{,<channel>}
 
 
 

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RFC 1459              Internet Relay Chat Protocol              May 1993
 

   The PART message causes the client sending the message to be removed
   from the list of active users for all given channels listed in the
   parameter string.

   Numeric Replies:

           ERR_NEEDMOREPARAMS              ERR_NOSUCHCHANNEL
           ERR_NOTONCHANNEL

   Examples:

   PART #twilight_zone             ; leave channel "#twilight_zone"

   PART #oz-ops,&group5            ; leave both channels "&group5" and
                                   "#oz-ops".

4.2.3 Mode message

      Command: MODE

   The MODE command is a dual-purpose command in IRC.  It allows both
   usernames and channels to have their mode changed.  The rationale for
   this choice is that one day nicknames will be obsolete and the
   equivalent property will be the channel.

   When parsing MODE messages, it is recommended that the entire message
   be parsed first and then the changes which resulted then passed on.

4.2.3.1 Channel modes

   Parameters: <channel> {[+|-]|o|p|s|i|t|n|b|v} [<limit>] [<user>]
               [<ban mask>]

   The MODE command is provided so that channel operators may change the
   characteristics of `their' channel.  It is also required that servers
   be able to change channel modes so that channel operators may be
   created.

   The various modes available for channels are as follows:

           o - give/take channel operator privileges;
           p - private channel flag;
           s - secret channel flag;
           i - invite-only channel flag;
           t - topic settable by channel operator only flag;
           n - no messages to channel from clients on the outside;
           m - moderated channel;
           l - set the user limit to channel;
 
 

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RFC 1459              Internet Relay Chat Protocol              May 1993
 

           b - set a ban mask to keep users out;
           v - give/take the ability to speak on a moderated channel;
           k - set a channel key (password).

   When using the 'o' and 'b' options, a restriction on a total of three
   per mode command has been imposed.  That is, any combination of 'o'
   and

4.2.3.2 User modes

   Parameters: <nickname> {[+|-]|i|w|s|o}

   The user MODEs are typically changes which affect either how the
   client is seen by others or what 'extra' messages the client is sent.
   A user MODE command may only be accepted if both the sender of the
   message and the nickname given as a parameter are both the same.

   The available modes are as follows:

           i - marks a users as invisible;
           s - marks a user for receipt of server notices;
           w - user receives wallops;
           o - operator flag.

   Additional modes may be available later on.

   If a user attempts to make themselves an operator using the "+o"
   flag, the attempt should be ignored.  There is no restriction,
   however, on anyone `deopping' themselves (using "-o").  Numeric
   Replies:

           ERR_NEEDMOREPARAMS              RPL_CHANNELMODEIS
           ERR_CHANOPRIVSNEEDED            ERR_NOSUCHNICK
           ERR_NOTONCHANNEL                ERR_KEYSET
           RPL_BANLIST                     RPL_ENDOFBANLIST
           ERR_UNKNOWNMODE                 ERR_NOSUCHCHANNEL

           ERR_USERSDONTMATCH              RPL_UMODEIS
           ERR_UMODEUNKNOWNFLAG

   Examples:

           Use of Channel Modes:

MODE #Finnish +im               ; Makes #Finnish channel moderated and
                                'invite-only'.

MODE #Finnish +o Kilroy         ; Gives 'chanop' privileges to Kilroy on
 
 

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RFC 1459              Internet Relay Chat Protocol              May 1993
 

                                channel #Finnish.

MODE #Finnish +v Wiz            ; Allow WiZ to speak on #Finnish.

MODE #Fins -s                   ; Removes 'secret' flag from channel
                                #Fins.

MODE #42 +k oulu                ; Set the channel key to "oulu".

MODE #eu-opers +l 10            ; Set the limit for the number of users
                                on channel to 10.

MODE &oulu +b                   ; list ban masks set for channel.

MODE &oulu +b *!*@*             ; prevent all users from joining.

MODE &oulu +b *!*@*.edu         ; prevent any user from a hostname
                                matching *.edu from joining.

        Use of user Modes:

:MODE WiZ -w                    ; turns reception of WALLOPS messages
                                off for WiZ.

:Angel MODE Angel +i            ; Message from Angel to make themselves
                                invisible.

MODE WiZ -o                     ; WiZ 'deopping' (removing operator
                                status).  The plain reverse of this
                                command ("MODE WiZ +o") must not be
                                allowed from users since would bypass
                                the OPER command.

4.2.4 Topic message

      Command: TOPIC
   Parameters: <channel> [<topic>]

   The TOPIC message is used to change or view the topic of a channel.
   The topic for channel <channel> is returned if there is no <topic>
   given.  If the <topic> parameter is present, the topic for that
   channel will be changed, if the channel modes permit this action.

   Numeric Replies:

           ERR_NEEDMOREPARAMS              ERR_NOTONCHANNEL
           RPL_NOTOPIC                     RPL_TOPIC
           ERR_CHANOPRIVSNEEDED
 
 

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RFC 1459              Internet Relay Chat Protocol              May 1993
 

   Examples:

   :Wiz TOPIC #test :New topic     ;User Wiz setting the topic.

   TOPIC #test :another topic      ;set the topic on #test to "another
                                   topic".

   TOPIC #test                     ; check the topic for #test.

4.2.5 Names message

      Command: NAMES
   Parameters: [<channel>{,<channel>}]

   By using the NAMES command, a user can list all nicknames that are
   visible to them on any channel that they can see.  Channel names
   which they can see are those which aren't private (+p) or secret (+s)
   or those which they are actually on.  The <channel> parameter
   specifies which channel(s) to return information about if valid.
   There is no error reply for bad channel names.

   If no <channel> parameter is given, a list of all channels and their
   occupants is returned.  At the end of this list, a list of users who
   are visible but either not on any channel or not on a visible channel
   are listed as being on `channel' "*".

   Numerics:

           RPL_NAMREPLY                    RPL_ENDOFNAMES

   Examples:

   NAMES #twilight_zone,#42        ; list visible users on #twilight_zone
                                   and #42 if the channels are visible to
                                   you.

   NAMES                           ; list all visible channels and users

4.2.6 List message

      Command: LIST
   Parameters: [<channel>{,<channel>} [<server>]]

   The list message is used to list channels and their topics.  If  the
   <channel>  parameter  is  used,  only  the  status  of  that  channel
   is displayed.  Private  channels  are  listed  (without  their
   topics)  as channel "Prv" unless the client generating the query is
   actually on that channel.  Likewise, secret channels are not listed
 
 

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RFC 1459              Internet Relay Chat Protocol              May 1993
 

   at  all  unless  the client is a member of the channel in question.

   Numeric Replies:

           ERR_NOSUCHSERVER                RPL_LISTSTART
           RPL_LIST                        RPL_LISTEND

   Examples:

   LIST                            ; List all channels.

   LIST #twilight_zone,#42         ; List channels #twilight_zone and #42

4.2.7 Invite message

      Command: INVITE
   Parameters: <nickname> <channel>

   The INVITE message is used to invite users to a channel.  The
   parameter <nickname> is the nickname of the person to be invited to
   the target channel <channel>.  There is no requirement that the
   channel the target user is being invited to must exist or be a valid
   channel.  To invite a user to a channel which is invite only (MODE
   +i), the client sending the invite must be recognised as being a
   channel operator on the given channel.

   Numeric Replies:

           ERR_NEEDMOREPARAMS              ERR_NOSUCHNICK
           ERR_NOTONCHANNEL                ERR_USERONCHANNEL
           ERR_CHANOPRIVSNEEDED
           RPL_INVITING                    RPL_AWAY

   Examples:

   :Angel INVITE Wiz #Dust         ; User Angel inviting WiZ to channel
                                   #Dust

   INVITE Wiz #Twilight_Zone       ; Command to invite WiZ to
                                   #Twilight_zone

4.2.8 Kick command

      Command: KICK
   Parameters: <channel> <user> [<comment>]

   The KICK command can be  used  to  forcibly  remove  a  user  from  a
   channel.   It  'kicks  them  out'  of the channel (forced PART).
 
 

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RFC 1459              Internet Relay Chat Protocol              May 1993
 

   Only a channel operator may kick another user out of a  channel.
   Each  server that  receives  a KICK message checks that it is valid
   (ie the sender is actually a  channel  operator)  before  removing
   the  victim  from  the channel.

   Numeric Replies:

           ERR_NEEDMOREPARAMS              ERR_NOSUCHCHANNEL
           ERR_BADCHANMASK                 ERR_CHANOPRIVSNEEDED
           ERR_NOTONCHANNEL

   Examples:

KICK &Melbourne Matthew         ; Kick Matthew from &Melbourne

KICK #Finnish John :Speaking English
                                ; Kick John from #Finnish using
                                "Speaking English" as the reason
                                (comment).

:WiZ KICK #Finnish John         ; KICK message from WiZ to remove John
                                from channel #Finnish

NOTE:
     It is possible to extend the KICK command parameters to the
following:

<channel>{,<channel>} <user>{,<user>} [<comment>]

4.3 Server queries and commands

   The server query group of commands has been designed to return
   information about any server which is connected to the network.  All
   servers connected must respond to these queries and respond
   correctly.  Any invalid response (or lack thereof) must be considered
   a sign of a broken server and it must be disconnected/disabled as
   soon as possible until the situation is remedied.

   In these queries, where a parameter appears as "<server>", it will
   usually mean it can be a nickname or a server or a wildcard name of
   some sort.  For each parameter, however, only one query and set of
   replies is to be generated.

4.3.1 Version message

      Command: VERSION
   Parameters: [<server>]
 
 
 

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RFC 1459              Internet Relay Chat Protocol              May 1993
 

   The VERSION message is used  to  query  the  version  of  the  server
   program.  An optional parameter <server> is used to query the version
   of the server program which a client is not directly connected to.

   Numeric Replies:

           ERR_NOSUCHSERVER                RPL_VERSION

   Examples:

   :Wiz VERSION *.se               ; message from Wiz to check the version
                                   of a server matching "*.se"

   VERSION tolsun.oulu.fi          ; check the version of server
                                   "tolsun.oulu.fi".

4.3.2 Stats message

      Command: STATS
   Parameters: [<query> [<server>]]

   The stats message is used to query statistics of certain server.  If
   <server> parameter is omitted, only the end of stats reply is sent
   back.  The implementation of this command is highly dependent on the
   server which replies, although the server must be able to supply
   information as described by the queries below (or similar).

   A query may be given by any single letter which is only checked by
   the destination server (if given as the <server> parameter) and is
   otherwise passed on by intermediate servers, ignored and unaltered.
   The following queries are those found in the current IRC
   implementation and provide a large portion of the setup information
   for that server.  Although these may not be supported in the same way
   by other versions, all servers should be able to supply a valid reply
   to a STATS query which is consistent with the reply formats currently
   used and the purpose of the query.

   The currently supported queries are:

           c - returns a list of servers which the server may connect
               to or allow connections from;
           h - returns a list of servers which are either forced to be
               treated as leaves or allowed to act as hubs;
           i - returns a list of hosts which the server allows a client
               to connect from;
           k - returns a list of banned username/hostname combinations
               for that server;
           l - returns a list of the server's connections, showing how
 
 

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RFC 1459              Internet Relay Chat Protocol              May 1993
 

               long each connection has been established and the traffic
               over that connection in bytes and messages for each
               direction;
           m - returns a list of commands supported by the server and
               the usage count for each if the usage count is non zero;
           o - returns a list of hosts from which normal clients may
               become operators;
           y - show Y (Class) lines from server's configuration file;
           u - returns a string showing how long the server has been up.

   Numeric Replies:

           ERR_NOSUCHSERVER
           RPL_STATSCLINE                  RPL_STATSNLINE
           RPL_STATSILINE                  RPL_STATSKLINE
           RPL_STATSQLINE                  RPL_STATSLLINE
           RPL_STATSLINKINFO               RPL_STATSUPTIME
           RPL_STATSCOMMANDS               RPL_STATSOLINE
           RPL_STATSHLINE                  RPL_ENDOFSTATS

   Examples:

STATS m                         ; check the command usage for the server
                                you are connected to

:Wiz STATS c eff.org            ; request by WiZ for C/N line
                                information from server eff.org

4.3.3 Links message

      Command: LINKS
   Parameters: [[<remote server>] <server mask>]

   With LINKS, a user can list all servers which are known by the server
   answering the query.  The returned list of servers must match the
   mask, or if no mask is given, the full list is returned.

   If <remote server> is given in addition to <server mask>, the LINKS
   command is forwarded to the first server found that matches that name
   (if any), and that server is then required to answer the query.

   Numeric Replies:

           ERR_NOSUCHSERVER
           RPL_LINKS                       RPL_ENDOFLINKS

   Examples:
 
 
 

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LINKS *.au                      ; list all servers which have a name
                                that matches *.au;

:WiZ LINKS *.bu.edu *.edu       ; LINKS message from WiZ to the first
                                server matching *.edu for a list of
                                servers matching *.bu.edu.

4.3.4 Time message

      Command: TIME
   Parameters: [<server>]

   The time message is used to query local time from the specified
   server. If the server parameter is not given, the server handling the
   command must reply to the query.

   Numeric Replies:

           ERR_NOSUCHSERVER                RPL_TIME

   Examples:

   TIME tolsun.oulu.fi             ; check the time on the server
                                   "tolson.oulu.fi"

   Angel TIME *.au                 ; user angel checking the time on a
                                   server matching "*.au"

4.3.5 Connect message

      Command: CONNECT
   Parameters: <target server> [<port> [<remote server>]]

   The CONNECT command can be used to force a server to try to establish
   a new connection to another server immediately.  CONNECT is a
   privileged command and is to be available only to IRC Operators.  If
   a remote server is given then the CONNECT attempt is made by that
   server to <target server> and <port>.

   Numeric Replies:

           ERR_NOSUCHSERVER                ERR_NOPRIVILEGES
           ERR_NEEDMOREPARAMS

   Examples:

CONNECT tolsun.oulu.fi          ; Attempt to connect a server to
                                tolsun.oulu.fi
 
 

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:WiZ CONNECT eff.org 6667 csd.bu.edu
                                ; CONNECT attempt by WiZ to get servers
                                eff.org and csd.bu.edu connected on port
                                6667.

4.3.6 Trace message

      Command: TRACE
   Parameters: [<server>]

   TRACE command is used to find the route to specific server.  Each
   server that processes this message must tell the sender about it by
   sending a reply indicating it is a pass-through link, forming a chain
   of replies similar to that gained from using "traceroute".  After
   sending this reply back, it must then send the TRACE message to the
   next server until given server is reached.  If the <server> parameter
   is omitted, it is recommended that TRACE command send a message to
   the sender telling which servers the current server has direct
   connection to.

   If the destination given by "<server>" is an actual server, then the
   destination server is required to report all servers and users which
   are connected to it, although only operators are permitted to see
   users present.  If the destination given by <server> is a nickname,
   they only a reply for that nickname is given.

   Numeric Replies:

           ERR_NOSUCHSERVER

   If the TRACE message is destined for another server, all intermediate
   servers must return a RPL_TRACELINK reply to indicate that the TRACE
   passed through it and where its going next.

           RPL_TRACELINK
   A TRACE reply may be composed of any number of the following numeric
   replies.

           RPL_TRACECONNECTING             RPL_TRACEHANDSHAKE
           RPL_TRACEUNKNOWN                RPL_TRACEOPERATOR
           RPL_TRACEUSER                   RPL_TRACESERVER
           RPL_TRACESERVICE                RPL_TRACENEWTYPE
           RPL_TRACECLASS

   Examples:

TRACE *.oulu.fi                 ; TRACE to a server matching *.oulu.fi
 
 
 

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RFC 1459              Internet Relay Chat Protocol              May 1993
 

:WiZ TRACE AngelDust            ; TRACE issued by WiZ to nick AngelDust

4.3.7 Admin command

      Command: ADMIN
   Parameters: [<server>]

   The admin message is used to find the name of the administrator of
   the given server, or current server if <server> parameter is omitted.
   Each server must have the ability to forward ADMIN messages to other
   servers.

   Numeric Replies:

           ERR_NOSUCHSERVER
           RPL_ADMINME                     RPL_ADMINLOC1
           RPL_ADMINLOC2                   RPL_ADMINEMAIL

   Examples:

   ADMIN tolsun.oulu.fi            ; request an ADMIN reply from
                                   tolsun.oulu.fi

   :WiZ ADMIN *.edu                ; ADMIN request from WiZ for first
                                   server found to match *.edu.

4.3.8 Info command

      Command: INFO
   Parameters: [<server>]

   The INFO command is required to return information which describes
   the server: its version, when it was compiled, the patchlevel, when
   it was started, and any other miscellaneous information which may be
   considered to be relevant.

   Numeric Replies:

           ERR_NOSUCHSERVER
           RPL_INFO                        RPL_ENDOFINFO

   Examples:

   INFO csd.bu.edu                 ; request an INFO reply from
   csd.bu.edu

   :Avalon INFO *.fi               ; INFO request from Avalon for first
                                   server found to match *.fi.
 
 

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   INFO Angel                      ; request info from the server that
                                   Angel is connected to.

4.4 Sending messages

   The main purpose of the IRC protocol is to provide a base for clients